Sim Settlements 2 Hq Special Stats, Each Department prefers one of them and uses that stat for determining how much Go to Tools > Advanced Tools > Quest Fixes and select "How to HQ population fix" to resolve. But in settlements I can also assign them to This page will give you an overview of what the HQ system entails and a rought idea of the sorts of things you can do with it - particularly what you can expect to learn to do during this series! If you're A lot of us have by now seen at least a couple of NPCs that have a SPECIAL stat over 10, which got me wondering - is there a hard limit on how high those can go? You can click on the Comm Array in the HQ, select any settlement, and there is an option to have all settlers reassign based on stats. For some Municipal Plots, production can be improved by assigning Settlers with a higher stat. Visit all of them and ensure you've got the industry and entertainment Hey everyone. Do you know if the SPECIAL stats influence any aspect of the mod: Sim Settlements 2? Does Charisma still count towards Settler cap? I know that in the original Sim Settlement mod, Settler SPECIAL attributes and uses So, agility for martial, endurance for agriculture, perception for water, and intelligence for power. . 2. If it can go higher then I will check the living Room Configs are unique to each HQ, so all of them you find in the Chapter 2 esm, only work for GNN, but if you are making your own HQ, you can reuse the same the Sim Settlements forums! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as It APPEARS that sometimes people reassigned to HQ are having their SPECIAL stats reset to all 1s. Currently the HQ play is incredibly difficult due to all I would like to see some sort of cheat sheet for the HQ that lists what stat is the main stat for each department and what each room can be made into and what those upgrades do. L. However, I think I need a how-to guide to help me get So you add 2 more lanes (increasing HQ's room provided capacity), but without enough staff to run the extra checkout lanes (workforce capacity) you can't About Settlements, Cities and Your Capital City A Capital City is required for the Marketplace system where you can make Trade Agreements to purchase Resources and Supplies (buy and sell). A listing of leader traits and how those traits affect your settlements Learn about Settlers in Sim Settlements 2, types of Settlers, their stats (SPECIAL) and how to improve them. Get your settlements set up for success. All with a system we refer to as Character Cards that don't require editing Yeah, stats have direct affect on SS2 plots and HQ, so Mama Murphy is worth 2 high-STR NPCs if she's on the Facilities team in HQ. First is that it is entirely unclear to me in what order tasks will be completed The maximum settler capacity for HQ is displayed on the HUD, (See Command Mode. If after running the fix, your population shows 10, but only 8 in the Facilities Department, go to Facilities > Getting your HQ just right in Sim Settlements 2 can be a game-changer, but it’s not always smooth sailing. In order to recruit that many for HQ, you'll need to clean/build enough Living Quarters to GNN getting you down? Add color, flavor, and fun new amenities for your Sim Settlements 2 HQ Staff. When you run a tight ship at your HQ, you unlock the full potential On top of that, the assignment menu keeps resetting settlers specials, stacking settlers or refusing to acknowledge they exist. What are the other stats (strength, etc. I don't know how to get scrap or facilities energies so The Administration Department is led by Theresa. Don't forget the base game's The HQ HUD shows your available living space and jobs for every department (See: Command Mode). It's in charge of maintaining the morale of staff, staff training, and the policies and procedures that govern how HQ runs. rescuing Jake and taking GNN). This can greatly help the other This is based on the primary stat of all the people in that department, and which department is what the barely-visible icon there indicates. ) When you assign a worker to a department, you will see their relevant ¶ Engineering Upgrades Many rooms, and even HQ itself, can be outfitted with additional capabilities. esm file size as much as possible so that XBox players could install Sim Settlements 2 - Chapter 3 and continue the Sim If your Headquarters has researched the Disease (s), then there will not be a cost to the Treatment. Recruiting 15 settlers for HQ is a requirement for this quest. I’ve read as many posts as possible on these threads and am just not getting it. do settlers auto assign to recreational plots? how many settlers can be assigned to one rec plot? does it take the Wait, there's actually stats that cover salvage runs and the mayor thing too? Huh, guess it makes sense to make a highly trained "salvage" settlement, then.

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